Posts Tagged ‘abgx360’

abgx360 v1.0.2 released!

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Changes affecting all platforms:

- Added support for 4th Wave PFI/Video
- Added support for SS v2
- Added the new check for DMI corruption which the database has been using since 2009/06/14
- Added ability to at least try to verify the game data when no Xex/SS ini is available and we’re not going to AutoFix
- Added support for Avatar Awards
- Added option to select your preferred language to use when displaying strings from the Xex title resource
- Added drag & drop support for the GUI Input panel
- Added option to embed images in the HTML source code as data URIs for better portability (when using HTML output)
- Added JavaScript to HTML output that allows you to check off achievements and see the achieved text (especially useful when the how-to text is vague)
- Added a Donate button to the GUI so you can help me pay the bills and continue working on improvements :)
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Unofficial abgx360 1.0.1 with wave 4 support

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abgx360 1.0.1 with wave 4 support

remember this is an unofficial build

Output of a wave 4 game see HERE

MD5: f5d1c8ab988b8cc9f823c7a51e6e97d7

Download abgx360.exe and copy it to C:\Program Files\abgx360\abgx360.exe and run.

Now run abgx360 and you will have wave 4 support.

download it right HERE

ABGX360 v1.0.1 Released To The Wild

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——————————————————————————-
\\//\\//\\//\\// _ |_  _ \ \/ /_  _  _  \\//\\//\\//\\//\\//\\//\\//\\//\\//\\
//\\//\\//\\//\\ (_||_)(_|/ /\ \_||_ | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//
————————_|——_||_||_|–v1.0.1——-[http://abgx360.net]—-
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ABGX360 v1.0 Released To The Wild

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——————————————————————————-
\\//\\//\\//\\// _ |_  _ \ \/ /_  _  _  \\//\\//\\//\\//\\//\\//\\//\\//\\//\\
//\\//\\//\\//\\ (_||_)(_|/ /\ \_||_ | | //\\//\\//\\//\\//\\//\\//\\//\\//\\//
————————_|——_||_||_|–v1.0.0——-[http://abgx360.net]—-
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